Cheng stated that he is confident of his vision of bringing the Diablo series to mobile. The concept seems sensible, particularly considering there are an abundance of Diablo duplicates that are available on smartphones. The D2R Items mainstream and historical comfort the Diablo brand name provides to the genre is a powerful factor in its favor.

"Just the fact that it's running on a smaller screen or device doesn't necessarily mean it's a tiny initiative," Cheng said, declaring that this is the studio's most ambitious Diablo project to date.Unfortunately for Diablo 2 Resurrected, the mobile spin-off Diablo 2 Resurrected spoiled that momentum. From the announcement, through development, until launch, and beyond, Diablo 2 Resurrected was criticised by players for its insanity with microtransactions causing the community to revolt. The same community that forced Blizzard from their real-money auction house The same community that called for the refreshed loot system Loot2.0 which made Diablo 3: Reaper of Souls the most popular action-based loot game of the last decade.

In a variety of ways, still feel abandoned by Blizzard. Diablo 2 Resurrected may begin to right the wrongs. Blizzard is a business in transition. Still in the middle of the planned Microsoft merger Diablo 2 Resurrected could prove to be the last game released by "Old Blizzard," and there's plenty of pressure to deliver the experience they desire, especially considering that during the period following Diablo 3, other games similar to the genre, like Path of Exile, have threatened Blizzard's looted title.

There's a central loop in Diablo that's the key to the game's success or not working. Are you satisfied to walk into the dungeon and mindlessly fight mobs, and then collect loot? If yes it is, then Diablo 2 Resurrected is halfway to being beloved by the fans. If the team has once again messed with the loot system just as it did in the initial release of Diablo 3, then we're in trouble.

in the book Blood, Sweat, and Pixels in the book Blood, Sweat, and Pixels, the chapter on the diabolical Diablo 3 launch tells the story of how a Blizzard developer played the game for hundreds of hours before they discovered a piece of legendary loot. When the light that was orange finally emerged from an player, the developer walked up to the treasure only to discover the character he was playing couldn't even get it. The loot system was so fundamentally broken that even the excitement to grind for hours before finally finding something that was truly special was broken.

This was eventually fixed to the point that you could only get certain loot levels that would work for your class, and the speed at which early-game famous items would be dropped was up. Therefore, even if the legendary items you got were not a problem yet, you could occasionally get a small hit of D2R Ladder Items dopamine to keep you hooked.