Black Ops Maddox RFB Season 1 Best Loadout Guide
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In every Call of Duty, there is that one weapon that just feels too easy. When you build the Maddox RFB correctly, it fits this label perfectly. With a setup which requires you to barely control recoil, you can fight up close, eliminate people in mid-range and challenge long lanes.
This is what makes the class so dangerous. It feels like an SMG at close range, but tracks like an AR from a distance. Because attachments become available at a relatively early weapon level (around 16-18), it's not necessary to grind your gun to the max to start frying bo7 codes.
This guide will walk you through the following:
The Maddox's actual damage and range
Why this particular 7-attachment build is so effective
The class's performance in actual combat situations, not just on the firing range
What to avoid and when you should use the product
This is the build to start with if you just unlocked your Maddox, and want something that will aim itself and win most fair battles.
\ I. Understanding the Maddox - Damage Profile, and Why it Feels so Strong
You need to understand what the base weapon is capable of before you can start adding attachments. Many people use the phrase fastest killing gun without looking at the numbers. Here, the numbers explain why the gun feels crack.
1. Damage Model: Four-Shot Kill at the Most Important Range
Maddox Deals
- 28 body damage almost everywhere
Headshots: - 32 Damage
It's important to note that 0-19m is actually a 4-shot chest kill, which is the reason it feels so intimidating up close. You don't have to aim for the head in order to achieve a high TTK. Just aim at the upper chest area and let volume do the work.
Headshots are still important, but more as a way to win faster than if they were necessary for competition. The 32-damage shot is even more effective if the target has already been damaged by explosives or a teammate.
\ 2. Fire Rate and TTK - Why it Competes With SMGs
The Maddox class system runs roughly at:
- 723 rounds per minute
- 4 bullets kill at 0-19m
This gives you a theoretical TTK which is competitive and even better than SMGs built for short-range beams.
When someone says that this feels like a SMG with an AR range, they are not exaggerating. Combining:
Four-shot kill close up
High RPM
It is because of the high mobility and rapid fire that it feels unfair to fight in short and medium battles.
\ II. The Seven-Attachment Build by Maddox: Core Philosophy
Let's now walk you through the actual construction and the logic that goes behind each piece.
It is easy to understand:
Avoid unnecessary cons and maximize mobility and recoil.
Gunfighter allows you to run up to 8 attachments, but the 8th slot has more disadvantages than benefits at lower weapon levels. This class is at its best with seven carefully selected attachments.
\ 1. Overview of the Core Loadout
You will immediately notice a theme:
This isn't the max damage meme-build. It's a speed + control build that allows the base damage profile to shine.
\ III. Attachment Breakdown - Why Each Piece is Important
Let's now break down each component to see why they exist. Here's where you get the feeling that no skills are required.
\ 1. Buffer Spring: The Part That Can Make or Break the Gun
This is the most important thing to remember.
The Buffer spring is the core of this Maddox class.
This provides:
Horizontal Recoil Control
Vertical Recoil Control
Reduced gun kick
The Maddox is transformed from a strong, but bouncy bike to a laser beam.
If you're on the shooting range:
Shooting a full magazine at mid-range, without actively controlling recoil will still allow you to land the majority of shots in a small area.
When you actively correct and pull down, the line becomes so straight that it feels like cheating
If your Maddox is difficult to control, you may be missing Buffer Springs or have the wrong stack of cons.
\ 2. You don't need it, but you feel amazing with the LTI Mini
The LTI Mini offers a better quality of life:
Low-profile, small sight
Easy target tracking with a clear picture
It doesn't obstruct your view as some bulkier opticals
Can you run irons? Sure.
You don't need to use any optics if you like them. But I found out that:
The more clear your vision picture is,
- The more easily you can maintain a level head and track targets at mid-range, the better.
This is the first thing I would consider removing if you want to free up that slot for another item.
\ 3. Muzzle-Vaz 5.56 Suppressor : Staying off the radar
Vaz 5.56 suppressors do one thing very important:
- Removes the minimap firing ping whenever you shoot
This single property is a huge asset for anyone:
The Flanks - aggressively
Holds at wider angles
Picking off players without announcing the locati0n each time they pull the trigger is preferred
A Monolithic-style suppressor can also be used to avoid minimap ping, but it usually comes with ADS and movement penalties. These extra cons do not make sense at low levels, and with the specific identity of speed + control.
Why not increase the damage or velocity? Here's the truth:
- The Maddox wins the majority of fights that it should win
- The minimap is not displayed, which allows you to live longer and kill more enemies.
DPS is also concerned with survival.
\ 4. Avery Light 15" Barrel: Increased Speed without Losing Range
It is at the 15" Avery Light Barrel that the build starts to really feel snappy. It gives you the following:
Sprint-to-fire Speed Improved
Faster jumping sprint-to-fire
ADS jump speed and ADS standard speed
In other words: you draw your gun faster out of sprint, especially when you're movement-heavy--jumping corners, slide-challenging, or constantly repositioning.
Crucially:
- This barrel won't mutilate your damage ranges
- Your 4-shot killing window is still intact
This means that you are not sacrificing comfort for lethality; you are amplifying them both.
A prestige barrel can also be purchased that will turn the gun into a two-round burst and increase fire rate, range and headshot multiplier. This sounds insane on paper, but you'll need to build it differently (and drop the suppressor, for example) in order to control recoil. This is an advanced version for later.
\ 5. Underbarrel - Vaz Drift Lock Foregrip: Horizontal Recoil Tamer
This grip is designed for horizontal recoil.
You'll notice that:
- The Maddox has a tendency to lean left/right when viewed from a distance of mid-to long.
The first few shots are fine. But after 10-15 bullets, the pattern starts to widen and you start missing.
When you remove the grip on the firing range you can see literally:
Your traced lines are moving from side to side
- You overshoot your corrections, making it difficult to hit laser targets from a distance
When you add the Drift Lock:
Gun tracks are much more straight.
It takes less brainpower to fight your own recoil pattern
Instead of focusing on your reticle, you can concentrate on the target's behavior.
This is the part that transforms your Maddox into a beaming rifle.
\ 6. Magazine - 40 round Fast Mags: Comfort without Overkill
This magazine selection is deliberate.
Fast mag 40 rounds
No ADS or Movement Penalties
Ammo for 2-3 enemies at a time
Could you increase your capacity? You could, especially in Warzone.
In normal multiplayer, you can play as a single player.
The sweet spot is 40.
- You may take on multiple commitments at the same time
- Your handling doesn't start feeling sluggish
You can use 40 if you find yourself constantly reloading in the middle of a fight. This will give you a little cushion, without making you a slow moving turret.
\ 7. Rear Grip Harlequin grip: Sprint-to Fire on Steroids
The Harlequin grip is the final component that completes this playstyle.
Adds:
- Massive sprint-to-fire speed
- Massive sprint-to-fire boosters
The full setup includes:
The sprint-to-fire rate is increased by 61%
- Sprint-to-fire with a jump gets an even bigger boost (over 60%).
You'd be sitting somewhere like:
- 13% sprint-to-fire boost
Jumping sprint-to-fire boost - 19%
This attachment will take your responsiveness to the borderline of instant. This means:
After sprinting duels, the first to shoot wins more.
You can challenge your ego more confidently around corners
Playing more like an SMG, while still getting AR damage
Your grip choice can be a factor in the failure of your shots to fire after a sprint if you are dying with a gun in hand. This is the solution.
\ IV. How to Play This Maddox Class
The strength of the build is not enough. It's all about how you use it.
\ 1. Ideal Engagement Ranges
It's not that the Maddox is weak, but that it's being used outside of its comfort zone.
\ 2. Playstyle: Aggressive But Not Brainless
The build was clearly designed for high-tempo, fast-paced gameplay. However, that doesn't necessarily mean you should run straight and hope for best results.
You should:
- Abuse your insane sprint-to-fire:
- Slide into the peeks
Pre-aim the head height around corners
Cover-to-cover movements:
- Do not ego-chow against squads.
- If possible, move from one head glitch to another head glitch.
Chain Kills Intelligently
With 40 rounds you can remove 2-3 players.
- Reload behind cover instead of standing out in the open after every multi-kill
It's likely that your impatience in repositioning is the cause of you dying after each kill.
\ 3. Maddox's favorite places to wear clothes
This class is a shining example of:
Fast respawn modes:
- Team Deathmatch
Domination
- Hardpoint
- Kill Confirmed
This also works:
More tactical modes as long as
- You are using your speed to gain early control of the map
- You do not ego-peek each long-range LOS (Long-range Overhead Range) on the map
Warzone mode or other larger scale modes:
You may want to:
Increase mag size even further
- Increase bullet range and velocity
The core idea - control + mobility - still applies
V. The Pros and Con of this Maddox Class
There is no perfect setup. You can determine when to use a class based on its strengths and weaknesses by analyzing the strength and weakness of each player.
This Maddox build is perfect for players who enjoy low-friction, fast-paced gunfights but don't care about long-range lasers.
FAQ
Q1: Why is Gunfighter limited to 7 attachments?
The 8th accessory is not worth it on this gun, because the attachments tend to be more detrimental than beneficial.
More Reaction
Slower ADS
Penalties for marginal gains that are not necessary
You already have:
Great Control
Fast speed
Realistic gunfights with realistic damage levels
You can experiment with an eighth attachment later (such as the prestige burst bar) once you have leveled the gun and are ready to rebalance your build.
Q2: Which attachment should I replace first if I dislike it?
Priorities to maintain:
1. Buffer Spring
2. Vaz Drift Lock Foregrip
3. Harlequin Grip
4. Avery Light Barrel 15"
The gun's identity is defined by these characteristics.
Start by:
- The optical (use irons, or another sight)
- The muzzle, if you do not care to be suppressed.
Q3: Does this setup work well for beginners?
Yes, absolutely.
Because:
You can control the recoil with a heavy hand
It's not necessary to get perfect headshots
Your mistakes in close combat will be less painful if you use the Sprint-to-fire technique
This class is a great place to start if you are still developing basic gun skills and map awareness.
Q4: Is this build only for casual or ranked modes?
It can be used in ranked, particularly if:
- You are a fast-entry player or flex player
- You enjoy taking up space and holding angles that are aggressive.
However:
Meta could change based on patches
- Some environments are more suited to long-range precision ARs
This Maddox build is perfect for a high pressure entry gun.
Q5: What are the limitations of this Maddox setup for me?
You're:
Playing large maps and non-stop long-range battles
An anchoring only from the power position at 40-60 m
Face teams that stack high-range beams, DMRs, and other weapons across the board
Then a rifle with a better range will be suited to you.
In those contexts, this Maddox becomes more of a secondary/close-range flex instead of your main gun.
Conclusion
When built correctly, the Maddox RFB rifle in Black Ops 7 becomes a plug-and-play weapon that:
The most important ranges to kill in four shots
SMGs can't match the speed of this SMG
Handles are so smooth that recoil is no longer a concern
The 7-attachment system built around Buffer Spring and drift control gives you a gun which feels effortless to hold and is brutal in play. It's not necessary to be a recoil-god or have pixel-perfect accuracy to get results. The numbers and build will do the heavy lifting.
This Maddox class will help you win most AR and SMG duel within 30 meters.
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